package  
{
	import org.flixel.FlxPoint;
	import org.flixel.FlxPoint;
	import org.flixel.FlxSprite;
	import Data.Images;
	
	public class Clue extends FlxSprite
	{
		public static const PICK_UP_RANGE:Number = 60;
		
		public var inInventory:Boolean = false;
		public var image:FlxSprite;
		public var item:Class;
		
		public function Clue(item:Class, x:Number, y:Number, width:Number, height:Number):void
		{
			super();
			this.item = item;
			
			image = loadGraphic(item, false, false, width, height);
			image.x = x;
			image.y = y;
			image.immovable = true;
		}
		
		override public function update():void
		{
			super.update();
		}
	}

}